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rules rule.

Wednesday, February 23rd, 2011

when andy and i were pining away for children (in between jumbo margaritas at el porton or after the seventh consecutive episode of 24), we looked forward to things like playing outside with them, showing them our favorite mountains, and generally introducing them to all that is enjoyable and beautiful. even then, i knew that disciplining children would be my weakness. i looked upon the prospect of setting rules and enforcing time-outs as a dreadful necessity. and now that i am four years into parenthood, i would like to congratulate my twenty-something self for her accurate foresight. setting rules and enforcing time-outs is, in fact, a dreadful necessity.

the child experts say that children thrive under the presence of two equally present conditions: high nurture and high structure. the former is something that comes easily to me, and especially to andy. we try to mirror and help the kids name their feelings. we plan ahead for shared experiences that are enjoyable and beautiful. but when it comes to the latter, there is much less planning ahead. though the kids rely on a pretty steady routine and schedule, the discipline piece is often spur of the moment (and ineffective). in the grand game of parenting, i make up the rules as i go and announce them to the younger players, who return my half-hearted efforts with half-hearted compliance.

enter the wii.

after the second week of house arrest due to sub-arctic temperatures, andy and the kids braved the icy roads and returned home with a wii. it was fun for a while. there were family bowling tournaments and ridiculous collective attempts at nailing m.c. hammer’s dance moves. and then, without warning, the monkey stumbled into a deep, black, techy hole, and nobody has heard from his former self since. as recently as last week, he could be heard uttering heartbreaking phrases such as,

 “i don’t want to play outside in the warm sunshine. i want to play wii.” 

the wiihas brought the need for discipline and limit-setting in our home to a level that is far beyond the reaches of spur-of-moment-rule-making. so in a reluctant act of planning and plotting, andy and i discussed and created this chart to regulate wii time and create incentives for the monkey to act like a civilized human being.

though this is not the hand-held chart that the tech-crazed monkey requested, (he wanted one “like a smart phone”), it is actually becoming the key to pleasant life around here. the monkey earns stickers for being sweet and cooperative, and each sticker translates into ten minutes of wii time. he can earn up to an hour per day, and a strategically-placed timer above the wii lets him know when his time is up. i am utterly shocked that the monkey loves this new system. he loves rules. he loves structure. he now gets himself dressed, takes bottles to the recycling bin, makes his own breakfast, and quits playing the wii when asked, all for precious stickers and minutes spent clutching the white plastic control.

it turns out that my twenty-something self was only half right.  setting rules and enforcing time-outs is, in fact, a dreadful necessity. but the absence of structure and discipline is fifty times more dreadful. rules simply make life easier. and we can’t have all that is enjoyable and beautiful without them.

Tags:24, black hole, chart, child development, discipline, el porton, high nurture, high structure, nurture, rules, stickers, structure, technology, techy, time-outs, wii
Posted in around the house, choices, construction, family, hopes, outside, progress, technology | 2 Comments »

elvis lives… for now.

Thursday, September 30th, 2010

when i was a kid, a stuffed animal was simply a stuffed animal. i lined the edge of my bed nightly with every batting-filled creature i owned and rotated them at each bed time according to a very complex but fair system that gave them equal time spent in proximity to me. looking after all of these sensitive animal feelings was hard work! but it was nothing like the trials and tribulations of modern stuffed animal ownership.

when the ganz company invented webkinz a few years back, stuffed animals became more than dust-collecting self-objects. now kids can snuggle with a plush canine, for example, AND use a special code on the dog’s tag to “play” with her on an interactive website. though my children have yet to enter the world of webkinz, i became fascinated with the concept a few years ago when a friend’s children gave me a breathless and excited run-down on their newly adopted hamster and the responsibilities inherent therein. as the elementary-school-aged girls were explaining that feeding and playing with the new pet would ward off illness, i was struck by one single question:

“can a webkinz die?” i blurted out.

my husband covered my mouth and forbade me to initiate these poor children into the harsh realities of death.

i laid my curiosity to rest (so to speak) until yesterday, when another friend remarked that her children came home from school with reports that the newly adopted webkinz pet of a classmate is seriously ill. apparently, said pet is in dire need of a visit to “dr. quack,” the resident webkinz doctor. the problem, however, is that the pet’s owner is all out of “kinzbucks,” and can not afford the doctor’s visit. perhaps the webkinz world is in need of health care reform, but in the mean time, my question remains… can webkinz die?

as you can see from the interspersed pictures, i am now the proud parent of elvis, a webkinz mountain goat. i snagged him from what can only be described as third-world conditions in a store that sold women’s cosmetics, hair bows, bouncy balls, nail polish, and who knows what else. i purchased elvis for the express purpose of killing him. if this sounds cruel to you, please remember that elvis’ real life with my children will be a happy one, filled with his fair share of time spent in rotating proximity to the monkey and the bird. but his internet persona is definitely on the line.

for now, internet elvis is happily eating an apple and a yogurt smoothie in his new room, which is adorned with an area rug, a barrel cactus, and a wet bar. and i’ll have you know that each of these items cost me a pretty penny.

enjoy yourself while you can, elvis. pour yourself a drink. stretch out on your new rug. because your days are numbered.

Tags:elvis, kinzbucks, stuff animals, webkinz
Posted in elvis the mountain goat, technology | 10 Comments »

increasing ap(p)titutde

Tuesday, September 28th, 2010

i got a smartphone (android) a few months ago after the bird casually tossed my trusty dumbphone of three years into a nearby glass of water. i loved my dumbphone. it was just my speed. but i finally gave in to my husband’s smartphone evangelism after i enrolled in the reframe productivity system(which champions the smartphone/electronic calendar business). andy proudly presented me with this:

it was kind of like giving a pogo stick to a dog.

it took me about three weeks to figure out how to consistently answer the phone when people called. i’ve mastered this feat now. the current problem is that my crazy hair brushes against the screen while i’m talking. it hangs up on people, dials china, and downloads apps all by itself.

are you sure you want to read any further? my HAIR is leading me into the nether universe of apps, people.

i feel like a kid again. specifically, the kid whose next door neighbor got an atari for christmas — the kid who observed the big boys playing for hours before finally sneaking a turn at pac-man.

since i started this blog, many of you have written to me about how your smartphones (and all of their various  apps) are actually making parenting easier. so, it is with great naivete and technological ambition that i report this list of helpful apps for parents, compiled from various emails, blog comments, facebook posts, and internet research.

 smartphone apps for parents:

for occupying the kiddos:

 recommended by parents of two-year-olds:

– toddler lock (android)

– angry birds (iphone) & angry birds lite beta (android)

– the hatch (iphone) & hatch (android)

– first words (iphone) & first words (android)

– i hear ewe (iphone) & animal sounds (android)

recommended by parents of three-year-olds:

– wordgirl word hunt (iphone)

– cake doodle (iphone) & birthday cake (android)

– monster trucks nitro (iphone) & monster truck rally (android)

– memory (iphone) & snoopy memory game (android)

recommended by parents of children ages three through six:

– facegoo (iphone) & liquid face lite (for android)

– teachme kindergarten (iphone) & kindergarten master (android)

recommended by parents of kids ages five through eight:

– themed puzzles such as this princess puzzle (android)

– sheep abduction (iphone) & abduction! (android)

 

to salvage the remnant of your brain while your little darlings are in their little smartphone trances:

– npr news (iphone) & npr news app (android)

 

health:

– baby activity logger (iphone) & baby esp (android): record your baby’s eating, sleeping, and diapering patterns and share data with your partner.

 

shopping:

– wootwatch‘s “kids” tab (iphone) & today’s woot ‘s “kids’ tab (android): check out the latest kid-related bargains.

 

productivity:

– grocery gadget (iphone) & mobisle notes (android): create and share electronic grocery lists with your partner. arranges items by store location, and cross them off as you go.

 

leisure:

– b & n ereader (iphone) & laputa book reader (android): wide selections of free download-able books.

 

and if you haven’t had enough already, check out babble.com’s top 50 iphone apps for moms and helium.com’s top ten android apps for busy moms.

Tags:android, angry birds, ap(p)titude, applications, apps, cake doodle, hatch, health, iphone, leisure, npr, productivity, shopping, wordgirl
Posted in technology | 1 Comment »

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